AI Insights · Timothy · January 2024
Top 5 City Building Games on iOS in Croatia: Q4 2023
Explore the performance of the top 5 city building games on iOS in Croatia during Q4 2023, including trends in downloads, revenue, and active users.
During the fourth quarter of 2023, the top city building games on iOS in Croatia showed varied performance in terms of downloads, revenue, and weekly active users. Here is a detailed look at the top 5 games:
SimCity BuildIt
Published by Electronic Arts, this game saw fluctuations in both revenue and user engagement. Revenue peaked at approximately $518 in the final week of December, with notable highs of $485 and $432 in early November and late October, respectively. Downloads saw a significant increase in mid-December, reaching 104K, with another spike in late November at 81K. Weekly active users ranged from 656K to 854K, peaking in mid-December.
Land of Empires: Immortal
Nuverse’s game demonstrated a mixed revenue trend. Revenue peaked at $148 in the second week of December but saw a low of $35 in the final week of December. Despite the fluctuations, there was a notable increase in revenue during mid-November, reaching $133. This game had minimal active user engagement, with only a single week reporting 10K weekly active users.
The Simpsons™: Tapped Out
Also from Electronic Arts, this app experienced steady revenue growth with a peak of $116 in mid-November and another high of $115 in mid-December. Downloads showed a significant increase in early December, reaching 67K, and another spike in late November at 63K. Weekly active users remained relatively stable, ranging from 260K to 324K throughout the quarter.
Isekai:Slow Life
Published by Mars Era Limited, this game saw a substantial increase in revenue towards the end of the quarter. Revenue peaked at $204 in the final week of December, with significant gains in mid-December at $193. Downloads, however, remained minimal, with a maximum of 2K in mid-December.
Global City: Building Games
MY.GAMES B.V.'s offering saw revenue highs of $145 in mid-November and $139 in the final week of December. Downloads were relatively low, with a peak of 27K in late October. The game had sporadic weekly active user data, with a maximum of 30K in early November.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.